abstract

abstract

Senin, 26 Oktober 2015




Gajah Mada adalah salah satu tokoh besar pada zaman kerajaan Majapahit. Menurut berbagai kitab dari zaman Jawa Kuno, ia menjabat sebagai Patih (Menteri Besar), kemudian Mahapatih (Perdana Menteri) yang mengantarkan Majapahit ke puncak kejayaannya. Ia terkenal dengan sumpahnya, yaitu Sumpah Palapa


Sumpah Palapa adalah suatu pernyataan/sumpah yang dikemukakan oleh Gajah Mada pada upacara pengangkatannya menjadi Patih Amangkubhumi Majapahit, tahun 1258 Saka (1336 M).
Sumpah Palapa ini ditemukan pada teks Jawa Pertengahan Pararaton, yang berbunyi,
Sira Gajah Madapatih Amangkubhumi tan ayun amuktia palapa, sira Gajah Mada: "Lamun huwus kalah nusantara isun amukti palapa, lamun kalah ring Gurun, ring Seran, TaƱjung Pura, ring Haru, ring Pahang, Dompo, ring Bali, Sunda, Palembang, Tumasik, samana isun amukti palapa".
Terjemahannya,
Dia Gajah Mada Patih Amangkubumi tidak ingin melepaskan puasa. Ia Gajah Mada, "Jika telah mengalahkan Nusantara, saya (baru akan) melepaskan puasa. Jika mengalahkan Gurun, Seram, Tanjung Pura, Haru, Pahang, Dompo, Bali, Sunda, Palembang, Tumasik, demikianlah saya (baru akan) melepaskan puasa".
Dari isi naskah ini dapat diketahui bahwa pada masa diangkatnya Gajah Mada, sebagian wilayah Nusantara yang disebutkan pada sumpahnya belum dikuasai Majapahit.


http://www.pustakasekolah.com/wp-content/uploads/2013/05/sumpah-palapa.jpg


Palapa ialah nama bagi sejumlah satelit telekomunikasi geostasioner Indonesia. Nama ini diambil dari "Sumpah Palapa", yang pernah dicetuskan oleh Patih Gajah Mada dari Majapahit pada tahun 1334.

pada saat Indonesia telah merdeka nama pati gajah mada sangat terkenal hingga membuat para pemimpin bangsa sering mnengatakan bahwa sumpah palpa merupakaninspirasi untuk mempersatukan bangsa. untuk menghargai sumpah palapa tersebut , para pemimpin bangsa memberikan nama satelit pertama Indonesia dengan nama Satelit PALAPA .

https://msdailylife.files.wordpress.com/2012/08/gps-satellite_100181993_l.jpg

Dalam sumpah palapa pati gajah mada bersumpah untuk mepersatukan Nusantara ,satelit palapa ini pun mempunya makna yang sama yaitu untuk mempersatukan nusantara yang luas dari sabang sampai merauke  yaitu melalui alat telekomunikasi yang khusus milik penduduk INDONESIA
 
kesimpulan 

Nama satelit pertama di Indonesia menggunakan nama Palapa dari sumpah palapa yang diucapakan oleh gajah mada karena para pemimpin indonesia ingin memiliki tekad yang sama saat membuat satelit ini yaitu mempersatukan bangsa sesuai dengan kata gajah mada dalam sumpah palapa nya bahwa 

BAHWA GAJAH MADA TIDAK AKAN MENIKMATI KEMEWAHAN DUNIA SEBELUM IA DAPAT MEMPERSATUKAN NUSANTARA 

meskipun bangsa indonesia luas ,berbeda beda suku dan agama ,namun bangsa indonesia tetap dapat disatukan


Yuando XI-B IPA 40  Cinta Budaya

Selasa, 18 Agustus 2015

animeultima.io

types of games

Domino and tile games

Main articles: Tile-based game and Dominoes
Domino games are similar in many respects to card games, but the generic device is instead a set of tiles called dominoes, which traditionally each have two ends, each with a given number of dots, or "pips", and each combination of two possible end values as it appears on a tile is unique in the set. The games played with dominoes largely center around playing a domino from the player's "hand" onto the matching end of another domino, and the overall object could be to always be able to make a play, to make all open endpoints sum to a given number or multiple, or simply to play all dominoes from one's hand onto the board. Sets vary in the number of possible dots on one end, and thus of the number of combinations and pieces; the most common set historically is double-six, though in more recent times "extended" sets such as double-nine have been introduced to increase the number of dominoes available, which allows larger hands and more players in a game. Muggins, Mexican Train, and Chicken Foot are very popular domino games. Texas 42 is a domino game more similar in its play to a "trick-taking" card game.
Variations of traditional dominoes abound: Triominoes are similar in theory but are triangular and thus have three values per tile. Similarly, a game known as Quad-Ominos uses four-sided tiles.
Some other games use tiles in place of cards; Rummikub is a variant of the Rummy card game family that uses tiles numbered in ascending rank among four colors, very similar in makeup to a 2-deck "pack" of Anglo-American playing cards. Mah-Jongg is another game very similar to Rummy that uses a set of tiles with card-like values and art.
Lastly, some games use graphical tiles to form a board layout, on which other elements of the game are played. Settlers of Catan and Carcassonne are examples. In each, the "board" is made up of a series of tiles; in Settlers of Catan the starting layout is random but static, while in Carcassonne the game is played by "building" the board tile-by-tile. Hive, an abstract strategy game using tiles as moving pieces, has mechanical and strategic elements similar to chess, although it has no board; the pieces themselves both form the layout and can move within it.

Pencil and paper games

Pencil and paper games require little or no specialized equipment other than writing materials, though some such games have been commercialized as board games (Scrabble, for instance, is based on the idea of a crossword puzzle, and tic-tac-toe sets with a boxed grid and pieces are available commercially). These games vary widely, from games centering on a design being drawn such as Pictionary and "connect-the-dots" games like sprouts, to letter and word games such as Boggle and Scattergories, to solitaire and logic puzzle games such as Sudoku and crossword puzzles.

Guessing games

Main article: Guessing game
A guessing game has as its core a piece of information that one player knows, and the object is to coerce others into guessing that piece of information without actually divulging it in text or spoken word. Charades is probably the most well-known game of this type, and has spawned numerous commercial variants that involve differing rules on the type of communication to be given, such as Catch Phrase, Taboo, Pictionary, and similar. The genre also includes many game shows such as Win, Lose or Draw, Password and $25,000 Pyramid.

Video games

Main article: Video game
See also: Electronic game
Video games are computer- or microprocessor-controlled games. Computers can create virtual spaces for a wide variety of game types. Some video games simulate conventional game objects like cards or dice, while others can simulate environs either grounded in reality or fantastical in design, each with its own set of rules or goals.
A computer or video game uses one or more input devices, typically a button/joystick combination (on arcade games); a keyboard, mouse or trackball (computer games); or a controller or a motion sensitive tool. (console games). More esoteric devices such as paddle controllers have also been used for input.
There are many genres of video game; the first commercial video game, Pong, was a simple simulation of table tennis. As processing power increased, new genres such as adventure and action games were developed that involved a player guiding a character from a third person perspective through a series of obstacles. This "real-time" element cannot be easily reproduced by a board game, which is generally limited to "turn-based" strategy; this advantage allows video games to simulate situations such as combat more realistically. Additionally, the playing of a video game does not require the same physical skill, strength or danger as a real-world representation of the game, and can provide either very realistic, exaggerated or impossible physics, allowing for elements of a fantastical nature, games involving physical violence, or simulations of sports. Lastly, a computer can, with varying degrees of success, simulate one or more human opponents in traditional table games such as chess, leading to simulations of such games that can be played by a single player.
In more open-ended computer simulations, also known as sandbox-style games, the game provides a virtual environment in which the player may be free to do whatever they like within the confines of this universe. Sometimes, there is a lack of goals or opposition, which has stirred some debate on whether these should be considered "games" or "toys". (Crawford specifically mentions Will Wright's SimCity as an example of a toy.)

Online games

Main article: Online game
From the very earliest days of networked and time-shared computers, online games have been part of the culture. Early commercial systems such as Plato were at least as widely famous for their games as for their strictly educational value. In 1958, Tennis for Two dominated Visitor's Day and drew attention to the oscilloscope at the Brookhaven National Laboratory; during the 1980s, Xerox PARC was known mainly for Maze War, which was offered as a hands-on demo to visitors.
Modern online games are played using an Internet connection; some have dedicated client programs, while others require only a web browser. Some simpler browser games appeal to demographic groups (notably women and the middle-aged) that otherwise play very few video games.

Role-playing games

Main article: Role-playing game
Role-playing games, often abbreviated as RPGs, are a type of game in which the participants (usually) assume the roles of characters acting in a fictional setting. The original role playing games—or at least those explicitly marketed as such—are played with a handful of participants, usually face-to-face, and keep track of the developing fiction with pen and paper. Together, the players may collaborate on a story involving those characters; create, develop, and "explore" the setting; or vicariously experience an adventure outside the bounds of everyday life. Pen-and-paper role-playing games include, for example, Dungeons & Dragons and GURPS.
The term role-playing game has also been appropriated by the video game industry to describe a genre of video games. These may be single-player games where one player experiences a programmed environment and story, or they may allow players to interact through the internet. The experience is usually quite different from traditional role-playing games. Single-player games include Final Fantasy, Fable, The Elder Scrolls, and Mass Effect. Online multi-player games, often referred to as Massively Multiplayer Online role playing games, or MMORPGs, include RuneScape, EverQuest 2, Guild Wars, MapleStory, Anarchy Online, and Dofus. As of 2009, the most successful MMORPG has been World of Warcraft, which controls the vast majority of the market.

Business games

Main article: Team building
Business games can take a variety of forms, from interactive board games to interactive games involving different props (balls, ropes, hoops, etc.) and different kinds of activities. The purpose of these games is to link to some aspect of organizational performance and to generate discussions about business improvement. Many business games focus on organizational behaviors. Some of these are computer simulations while others are simple designs for play and debriefing. Team building is a common focus of such activities.

Simulation

Main article: Simulation game
The term "game" can include simulation or re-enactment of various activities or use in "real life" for various purposes: e.g., training, analysis, prediction. Well-known examples are war games and roleplaying. The root of this meaning may originate in the human prehistory of games deduced by anthropology from observing primitive cultures, in which children's games mimic the activities of adults to a significant degree: hunting, warring, nursing, etc. These kinds of games are preserved in modern times.